TEA CUP Design Method for Designing Educational Board Games Systematically
DOI:
https://doi.org/10.33005/gestalt.v8i1.591Keywords:
Board Game Design Methods, TEA CUP , Educational Board Games, Board GamesAbstract
Design and research is a different process. The limited availability of comprehensive design methods means that undergraduate students often rely on design thinking to design all types of media. However, each medium has different objectives and functions, requiring distinct approaches. This paper proposes a design method, specifically for designing board games, to assist both academics and practitioners as a systematic approach to educational needs. This paper utilize qualitative descriptive method, involving a comparison of the creative processes from three distinct board game design cases: multi-year research, game jams, and the thesis supervision process. The result of this discussion is the TEA CUP method, with an emphasis on the process of designing educational board games, by determining the educational values to be incorporated, relevant activities, and transform those activities within the game’s mechanical and thematic context. This method, expected can serve as a reference for both academics and practitioners.
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Copyright (c) 2026 Erik Arma Yuda, Reven

This work is licensed under a Creative Commons Attribution 4.0 International License.















