GESTALT : JURNAL DESAIN KOMUNIKASI VISUAL https://gestalt.upnjatim.ac.id/index.php/gestalt <p data-start="191" data-end="395"><a href="https://gestalt.upnjatim.ac.id/index.php/gestalt"><strong>Gestalt : Jurnal Desain Komunikasi Visual</strong></a> (E-ISSN: <a href="https://portal.issn.org/resource/ISSN/2685-0311">2685-0311</a>) is a peer-reviewed scholarly journal published by the Visual Communication Design Study Program, Faculty of Architecture and Design, Universitas Pembangunan Nasional “Veteran” East Java.</p> <p data-start="397" data-end="581">The journal is published biannually in <strong data-start="436" data-end="444">June</strong> and <strong data-start="449" data-end="461">November</strong>, and serves as a platform for the dissemination of research and creative works in the fields of visual arts and design.</p> <p data-start="583" data-end="1244"><a href="https://gestalt.upnjatim.ac.id/index.php/gestalt"><strong>Gestalt : Jurnal Desain Komunikasi Visual</strong></a> publishes articles covering both theoretical studies and creative practices, including but not limited to: art and design history, illustration, typography, photography, environmental graphics, promotional design, design methodology, graphic techniques, animation, web design, game design, and interactive multimedia. The journal also welcomes contributions in related areas such as marketing communication, media and communication, audiovisual and videography, packaging design, branding, social campaigns, creative industries, visual culture, film studies, as well as the sociology, anthropology, management, and criticism of art and design.</p> <p data-start="1246" data-end="1408">The journal aims to promote interdisciplinary dialogue and to support the development of knowledge and practice in visual communication design and related fields.</p> Program Studi Desain Komunikasi Visual. Fakultas Arsitektur dan Desain Jalan Raya Rungkut Madya, Gn.Anyar, Surabaya, Jawa Timur 60294 en-US GESTALT : JURNAL DESAIN KOMUNIKASI VISUAL 2657-1641 TEA CUP Design Method for Designing Educational Board Games Systematically https://gestalt.upnjatim.ac.id/index.php/gestalt/article/view/591 <p><em>Design and research </em><em>is a different process</em><em>. The limited availability of comprehensive design methods means that undergraduate students often rely on design thinking to design all types of media. However, each medium has different objectives and functions, requiring distinct approaches. This paper proposes a design method, specifically for designing board games, to assist both academics and practitioners as a systematic approach to educational needs. Th</em><em>is paper utilize </em><em>qualitative descriptive</em><em> method</em><em>, involving a comparison of the creative processes from three distinct board game design cases: multi-year research, game jams, and the thesis supervision process. The result of this discussion is the TEA CUP method, with an emphasis on the process of designing educational board games, </em><em>by </em><em>determining the educational values to be incorporated, relevant activities, and </em><em>transform</em><em> those activities within the game’s mechanical and thematic context. </em><em>T</em><em>his method</em><em>,</em> <em>expected</em><em> can serve as a reference for both academics and practitioners.</em></p> Erik Arma Yuda Reven Praga Deva Copyright (c) 2026 Erik Arma Yuda, Reven https://creativecommons.org/licenses/by/4.0 2026-06-01 2026-06-01 8 1 1 16 10.33005/gestalt.v8i1.591