1.
Larissa C, Adriyanto AR, Belasunda R. Design Strategies for Digital Educational Games to Promote Active English Use Among High School Students in Bandung: A Case Study of Duolingo. gestalt [Internet]. 2026Nov.6 [cited 2026Nov.6];8(2):153-72. Available from: https://gestalt.upnjatim.ac.id/index.php/gestalt/article/view/772