LARISSA, C.; ADRIYANTO, A. R. .; BELASUNDA, R. Design Strategies for Digital Educational Games to Promote Active English Use Among High School Students in Bandung: A Case Study of Duolingo. GESTALT : JURNAL DESAIN KOMUNIKASI VISUAL, [S. l.], v. 8, n. 2, p. 153–172, 2026. DOI: 10.33005/gestalt.v8i2.772. Disponível em: https://gestalt.upnjatim.ac.id/index.php/gestalt/article/view/772. Acesso em: 6 nov. 2026.